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Android*, with its huge application ecosystem and ability to decouple the operating system from expensive hardware, provides a gateway to this new form of gaming.Ĭeladon, Intel’s open source Android distribution, provides cloud gaming functionality for x86 devices - both from backend (server side, if you are a game provider) and frontend (device side, if you are a player) perspectives. Successful cloud gaming experiences require a scalable platform capable of handling intensive workloads without latency issues. This leaves providers with the challenge of efficiently providing vivid gaming experiences across a broad mix of user platforms. Though a growing number of mobile devices are being used as gaming hardware, they are unable to accommodate the processing power, audio capabilities and graphics feature requirements necessary for rapidly evolving gaming software.
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The smartphone segment - accounting for 36% of total revenues as of 2019 - is projected to top 40% by 2022. According to Forbes, the largest segment of gaming platforms for the past four years has been smartphones, which typically have low power and compute envelopes as compared to PCs or dedicated gaming consoles. It is projected to grow to nearly $200B by 2022 ( Forbes, June 2019), with a variety of devices from consoles to browsers providing avenues for users to indulge in unique gaming experiences. Using Celadon in Container to Build Scalable Android Solutions on x86 Target CustomersĬloud Service Providers, Independent Software Vendors, and Original Equipment Manufacturers seeking to deploy game streaming services in the cloud.Ĭloud gaming has become a multi-billion-dollar industry.